Table of contents
ΒΆ
Introduction
Architecture overview
Render-graph
Quick overview to pipeline barriers
How do they look in Vulkan
Conclusion
Basic renderer
Debug renderer
Mesh-shader renderer
Reduce
Blelloch scan
GPU radix-sort
How it works
Parallelizing it
Count the number of symbols
Exclusive-scan to find global and local offsets
Re-order elements
Repeat!
Resources
Bucket sort
Occlusion culling
Clustered shading
vren
Navigation
Introduction
Architecture overview
Render-graph
Basic renderer
Debug renderer
Mesh-shader renderer
Reduce
Blelloch scan
GPU radix-sort
Bucket sort
Occlusion culling
Clustered shading
Related Topics
Documentation overview
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Introduction
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