Table of contentsΒΆ

  • Introduction
  • Architecture overview
  • Render-graph
    • Quick overview to pipeline barriers
    • How do they look in Vulkan
    • Conclusion
  • Basic renderer
  • Debug renderer
  • Mesh-shader renderer
  • Reduce
  • Blelloch scan
  • GPU radix-sort
    • How it works
    • Parallelizing it
      • Count the number of symbols
      • Exclusive-scan to find global and local offsets
      • Re-order elements
      • Repeat!
    • Resources
  • Bucket sort
  • Occlusion culling
  • Clustered shading

vren

Navigation

  • Introduction
  • Architecture overview
  • Render-graph
  • Basic renderer
  • Debug renderer
  • Mesh-shader renderer
  • Reduce
  • Blelloch scan
  • GPU radix-sort
  • Bucket sort
  • Occlusion culling
  • Clustered shading

Related Topics

  • Documentation overview
    • Next: Introduction

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